Air Hockey: Your Hand Is the Mallet

No table, no plastic mallet, no quarter slot. Hold your hand up to the webcam and the mallet follows it across the table in full two dimensions. Slam the puck into the other goal, defend your own, first to seven wins.

How to Play

Your hand's position maps to the mallet with amplified reach, so you cover your whole half of the table without stretching to the edges of the camera frame. Every strike transfers your swing into the puck and adds a speed boost, up to a hard cap, so rallies naturally get faster and meaner. Goals are guarded by posts at each corner of the mouth: dead-center shots go in, sloppy ones clang off.

After a goal there is a short breath before the serve, and the puck is always served toward the player who just conceded. There is no clock. Someone reaches seven, and it's over.

Playing Without a Camera

Start with Control skips the webcam entirely. Solo, the mallet follows your mouse (or WASD and the arrow keys, if you prefer keys). For two players on one keyboard, WASD drives one mallet and the arrows drive the other; on a phone or tablet, each player simply drags on their own half of the screen, both fingers live at once. First to seven, same as always.

One Player or Two

Solo, you face a CPU rival with a defend-and-counterattack instinct, tuned to moderate difficulty: beatable, not a pushover. Either of your hands can drive the mallet.

The two-player mode is the real cabinet experience: two people share one webcam and one screen, standing side by side. The camera view splits down the middle, the left person's hand drives the left mallet, the right person's the right, both live at the same time. No turns, no second device, just an argument waiting to happen.

Tips

Strike through the puck, not at it: the mallet's velocity at contact is what launches it. Defend from slightly in front of your goal rather than inside the mouth, and use the posts. A shot that would miss the mouth is a free rebound for you.

Accessibility

The amplified reach means small hand movements are enough to cover the table, and heavy motion smoothing keeps the mallet steady even with a shaky hand. In solo play either hand works, anywhere in frame. On phones the game plays in landscape with a fullscreen prompt, and it pauses itself if you switch apps or rotate the phone.

Camera and Privacy

Hand tracking is computed in your browser, on your device. Nothing your camera sees is uploaded or recorded. The privacy policy has specifics, and the play space guide covers room size and two-player framing.

FAQ

Do both players need their own camera?

No. Two-player mode runs on a single webcam. Stand side by side; each player controls the mallet on their side of the table.

Is there a leaderboard?

Not for Air Hockey. It is a head-to-head game with no persistent score; the scoreboard resets every match.

Can I change the winning score?

Matches are always first to seven, in both one and two player.